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1. Sticky:New Dev Blog: Capsuleers: Keeping CONCORD busy since 2003. - in EVE Information Portal [original thread]
Grideris wrote: Look, he's even got it in his signature now! It's like he's not even trying to hide it. In serious statistics questions, What would the first graph look like if you added All the Mining Barges, Exhumers and Orcas to the Hulks? ...
- by Sister Vengeance - at 2012.01.20 14:53:00
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2. Sticky:New Dev Blog: Capsuleers: Keeping CONCORD busy since 2003. - in EVE Information Portal [original thread]
Two step wrote: Wow, 2 twitter links in the same blog, someone must be desperate for twitter followers. It is almost like he is competing with other CCP devs... Hey, he posted stats and graphs - He got this follower :) OM NOM NOM - MAWR DATA!
- by Sister Vengeance - at 2012.01.20 14:49:00
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3. Sticky:New dev blog: Crucible 1.1 and Soundwave's Animal Safety Advice - in EVE Information Portal [original thread]
+100 for useful updates :)
- by Sister Vengeance - at 2012.01.19 20:00:00
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4. The new capacitor design - in Issues, Workarounds & Localization [original thread]
I thirteenth this motion. Cap display is was very, very poorly thought out / untested. Please revert. CEO - Sisters of Agony
- by Sister Vengeance - at 2011.06.02 02:12:00
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5. All items are busy after cancelling a sell item - in Issues, Workarounds & Localization [original thread]
Update to this: Replicatable: If you sell one item then r-click on another item to sell it without hitting 'cancel' on the first item, the first item becomes permanently busy until logout or undock. Previous behaviour was next item to r-click and...
- by Sister Vengeance - at 2011.06.02 01:39:00
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6. All items are busy after cancelling a sell item - in Issues, Workarounds & Localization [original thread]
When I go to sell loot, I'll click on sell item, if it's not worth enough, I'll cancel the sale. When I've got all my items that I'm not going to sell, I'll select them all and click reprocess: Since the last patch, most or all items will give me ...
- by Sister Vengeance - at 2011.06.01 21:36:00
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7. Why do missions give re-proccessable loot in the first place? - in Science and Industry [original thread]
Originally by: Laxmi Let minerals come from miners. No. Lemme tell you why: Suspension of disbelief. Any story (game, video, movie, TV show, etc) that is good, must be *plausible* even if not *possible*. This is science-fiction wr...
- by Sister Vengeance - at 2010.01.18 18:38:00
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8. Is suicide ganking getting out of control? - in Crime and Punishment [original thread]
Originally by: FU22 The "Don't fly what you can't afford to lose" also includes what your carrying in what your flying This. Not to mention the implants in your head :) Assume every time you undock you're about to be 'sploded and ...
- by Sister Vengeance - at 2010.01.17 18:57:00
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9. Do not join Private Nuisance - in Crime and Punishment [original thread]
Umm, we're a carebear corp and even we've blown up corpmates. Sometimes on purpose, sometimes, by... accident One of the guys in the audio pretty much summed it all up "Dude, don't fly what you can't afford to lose" CEO - Sisters of Agony
- by Sister Vengeance - at 2010.01.17 18:24:00
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10. How NOT to make an extortion attempt in Eve - in Crime and Punishment [original thread]
Originally by: Istvaan Shogaatsu Wow... he tried extorting you for a whopping 30 million? I guess everyone's got to start somewhere. Baby steps and such. Hell, I'd have paid him for all the typing he did. That's a lot of effort invested f...
- by Sister Vengeance - at 2010.01.17 18:02:00
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11. How NOT to make an extortion attempt in Eve - in Crime and Punishment [original thread]
Edited by: Sister Vengeance on 17/01/2010 16:50:15 Edited by: Sister Vengeance on 17/01/2010 16:49:41 This EveMail is just too funny not to share: URGENT MATTER From: miss lablongsk Sent: 2010.01.16 06:50 To: Sister Vengeance, ATENTION,...
- by Sister Vengeance - at 2010.01.17 16:49:00
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12. Increase Mackinaw's cargohold - in Player Features and Ideas Discussion [original thread]
Originally by: Lindsay Logan Alternatively you can mine in a gang with haulers... That would make the most sense. at 1000 M3 per unit, Ice mining really isn't well suited for the solo miner (Doable, but just not efficient) :) CEO - Si...
- by Sister Vengeance - at 2009.08.24 14:41:00
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13. "ISK Sinks" - in Player Features and Ideas Discussion [original thread]
Originally by: 159Pinky Basicly OP wants to make sure his precious goods arrive anywhere he wants it, anytime he wants it with no risks attached. Sounds like a very good idea to destroy EVE. Oh for heaven's sake. You apparantly only li...
- by Sister Vengeance - at 2009.08.24 14:37:00
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14. pirates in highsec CCP read! - in Player Features and Ideas Discussion [original thread]
Originally by: Malcanis Originally by: knubba In RL This is where you fail. EvE is nothing like "RL", and it's pointless to draw comparisons. Actually, this is the only point in this thread where I will disagree: Talk ...
- by Sister Vengeance - at 2009.08.24 14:32:00
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15. Corp Tax Collection - in Player Features and Ideas Discussion [original thread]
Actually, you know what would be a perfect system, IMO ? An option to set corp dues in the corp tab; Corp taxes are paid as they are right now; However, at the end of the month, and difference between the dues amount and what has been paid from r...
- by Sister Vengeance - at 2009.08.24 14:17:00
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16. "ISK Sinks" - in Player Features and Ideas Discussion [original thread]
Edited by: Sister Vengeance on 24/08/2009 14:01:49 Originally by: Mr Reason Edited by: Mr Reason on 20/08/2009 01:38:49 OP isn't at all interested in the isk sink, OP wants instant travel making things easier instead of having to d...
- by Sister Vengeance - at 2009.08.24 13:59:00
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17. Make cargo containers more portable - in Player Features and Ideas Discussion [original thread]
At the very least make the audit logs deletable by the owner of the container so we can get rid of them. I have about half a dozen all over the galaxy that keep getting the bloody 3 week timer reset when I try to repackage the bloody thing to se...
- by Sister Vengeance - at 2009.08.18 20:48:00
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18. "ISK Sinks" - in Player Features and Ideas Discussion [original thread]
Originally by: Chi'kote Too long to keep quoting, so see above if needed. 1) Yes, they use player driven ideas. To improve on the core concepts of what they think the game should be, not to completely change the core concepts that make ev...
- by Sister Vengeance - at 2009.08.18 16:54:00
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19. "ISK Sinks" - in Player Features and Ideas Discussion [original thread]
Originally by: McEivalley You there, vengence. I'm quite sure everyone here knows what an ISK sink means. It's just that nobody so far thinks that your proposals for what should be used for ISK sinks are good (myself included). IMO you ha...
- by Sister Vengeance - at 2009.08.18 14:25:00
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20. "ISK Sinks" - in Player Features and Ideas Discussion [original thread]
Edited by: Sister Vengeance on 18/08/2009 14:06:58 Originally by: Chi'kote As far as insta-hauling and insta-jumping, it is part of eve logistics. It is set up exactly how the devs want it to be set up. You must work with the logistic...
- by Sister Vengeance - at 2009.08.18 14:06:00
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